![]() ![]() Back your browser up until you return toĬlick the "Browse and Download Java 2 SDK, v1.3.1 Documentation" This might come in handy during the BlueJ Recommend that you go with this default choice. Installation program will try to put it someplace logical-like c:\jdk1.3.1. One final point- remember where you install the JDK! Most likely, the Installation options, everything should go smoothly. Not going to walk you through that process. Once the download ends, open Explorer, find the file, and double-click it. The file is big-33 MB-so you may want to slip out and grab a soda while You'll choose the save location using the standard Windows You remember where you put it-we'll need to unzip it after the download Next, you'll need to tell your machine where to save the file. ![]() We just ftp-ed theįile from the file from the main sun site.īefore you can download the file, your browser will ask if you want to open This will take you to the actual download page That will take you to a "License Agreement" page. To proceed with the SDK download, click the "continue"īutton. We're going to grab the SDK first, then come back for theĭocumentation. Scroll down until you find the following entries:Īt this point, you have two choices: you can either download the SDK or theĭocumentation. ![]() In the figure below, we're assuming you're running Windows.Īfter choosing your system, you'll end up an the ![]() Here, you should choose the system for which you're downloading This should take you to the "Java 2 Platform, Standard Edition versionġ.3" page. Once you get to the "Products and APIs" section, you'll see a Hyperlink in the upper left of the home page. Point your web browser to We're going to the It on your machine already, you can find it here.ĭownloading the JDK (Java Development Kit) You're also going to need WinZip at some point. Since you're reading this, we'll assume that you have a working connection Java Games tutorial #1 - Installing the Java 2 SDK You'll have plenty of interesting code to play with and learn from right Tutorials will often contain complete games for you to debug and modify-so Game-however, that won't happen for a little while. New math and physics into a new language.ĭon't worry-we will put all the pieces together to make a complete That way, you don't have to worry about translating the We'll provide an pre-existing project to make this easier.ģ) Learning game algorithms - here we'll talk about game theory separateįrom the actual code. Specifically, we'll try to divide all articles into theġ) Learning Java - here, we'll concentrate on learning the language usingĢ) Learning the IDE - you're going to have to understand how to use BlueJ's editing and debugging tools. "bite-size" pieces so that you don't get overwhelmed with Likewise, we're going to be breaking our tutorials up into That way, you're learning only one new thing at a time. Suppose you write a side- scroller in C, then decide you want to write an RPG in Java. In order to minimize this trouble, we at the Journal follow one golden rule: Getting the first 80% of the program to work, and the other 50% getting theīy now, you should be getting the idea that writing game code (or anyĬode, for that matter), involves a lot of small details that can trip you up. Involved in getting a game to work right.ģ) Remember the "80/20 rule": you'll spend 50% of your time Pretty simple, once you get a feel for programming.Ģ) It's hard - there are many, many details There are three things you should know about game programming:ġ) It's not hard - most of the concepts are Installed the BlueJ IDE (integrated development environment) on yourīut before we jump right in, let's cover a bit.(software development kit) on your computer. The first person to move all 4 pieces into the home area wins.We're going to cover a lot of ground in this tutorial. A piece can only be moved onto the home area by an exact throw. When a piece has circumnavigated the board, it proceeds up the home column. This block cannot be passed or landed on by any opposing piece. If a piece lands upon a piece of the same colour, this forms a block. If a piece lands on a piece of a different colour, the piece jumped upon is returned to its starting area. The piece moves 6 squares around the circuit beginning with the appropriately coloured start square (and the player then has another turn). If no piece can legally move according to the number thrown, play passes to the next player.Ī player must throw a 6 to move a piece from the starting circle onto the first square on the track. A piece simply moves in a clockwise direction around the track given by the number thrown. Ludo is a board game for two to four players, in which the players race their four tokens from start to finish according to dice rollsĮach throw, the player decides which piece to move. The output is a console based Java program. ![]()
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